![]() ![]() Don’t worry folks – there’s going to be a crazy fire and you’ll be right in the middle of it. On the surface, it’s a promise to the player that action is going to go down. I must have turned this line over in my mind a hundred times. “Our job is to be here when that happens.” She ducks the question by asking, “Why are we even here?” He shoots back, “To make sure the damn wilderness doesn’t burn down.” Henry, the forest ranger protagonist, is arguing with his supervisor Delilah over whether the job is safe. The original trailer hit in the summer of 2014, and it’s certainly a thing of cell-shaded beauty.īut there’s one line of dialogue in particular that captured my imagination. Matt Belinkie: I can tell you the exact moment Firewatch jumped onto my must-play list. ![]() The first part of this diary will be spoiler-free. Starting this week, Ben Adams and Matt Belinkie are shouldering their packs, applying a generous coating of bug spray, and hiking deep into Firewatch, the long-awaited debut game from San Francisco-based Campo Santo.
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